virtually one, actually the other

Anna Kalmann, founder, former CEO of the Pharmacom Industries, Zurich. Born on the first of August 1965, died third September 2015.
Died? Six years ago?
She was imprinted to Pharmacom's Neuralnet installation in Zurich prior to morbidity.
Her Neuralnet persona has Swiss Citizenship under the Artificial Intelligence Laws of 2006, she advises the current board from this state of being.
(In Japanese) A ghost in the machine. (4)

The idea of the 'Body without Organs' is one that becomes pertinent when one questions race and the Internet. Similar to religious transcendence, it escapes mortal manifestation to commune with the divine. Best represented by the presence emanating from the computer network of Pharmacom (a fictional Drug Company, in Johnny Mnemonic), Anna Kalmann is Pharmacom's soul; omniscient and omnipresent. Wherever there is a digital interface, she exists, unrestricted by space and beyond fatigue.

"It is a question of making a body without organs upon which intensities pass, self and other-not in the name of a higher level of generality or a broader extension, but by virtue of singularities that can no longer be said to be personal, and intensities that can no longer be said to be extensive. The field of immanence is not internal to the self, but neither does it come from an external self or a nonself. Rather, it is like the absolute Outside that knows no Selves because interior and exterior are equally a part of the immanence in which they have fused." (5)

This 'Body without Organs' becomes the entity that surfs the Internet. A cyborg: the computer acting as cybernetics, with fingers as organism that places the disembowelled body online. Desiring to transcend bodily control is not new, religions provide many examples of attempts at surpassing the body, from flagellation, to fasting; maiming to meditation. The presence of race even complicates this 'Body without Organs', because it forces the mind to address the visceral.

The mind and body dualism is one characterised by gender/race. The main argument being that blackness/woman is fixed to the body/earth, while whiteness/man is associated with mind/space. Within this duality, the Internet subliminally becomes the space of whiteness. Race breaks up the singular perception of what it means to be online; the desire of internet apologists being that real world considerations do not impinge on the utopian mental construction of Cyberspace.

A technical state of disembodiment necessarily embodies ideas of cleanliness and perfection. Like animated characters, avatars are ideal creations; they are wholly imagined entities within their restrictive technical parameters. If a creation is gendered, it carries a stereotypical understanding of what gender is. Similarly raced creations are specific to what 'racedness' is constructed to be.

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